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Old 01-11-2013, 12:46 PM
falkun falkun is offline
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Join Date: Sep 2010
Location: Ruins of Old Sebilis
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
More targets. Velious has 3x as many raid "bosses" as kunark and classic combined. It also has gearing raids which aren't "bosses". Arena, HoT, WToV, PoG, Manor. Maybe of the mobs also spawn more frequently than 1 week. This will allow people who havent' seen much of Kunark raids to experience them as well as allowing raids in Velious.
But these gearing raids still have tiers and "eventually" (if not immediately) you will have the same issues you have in Kunark/Classic (which by your definition are "single tier" gearing, which I agree with). I personally feel its best for the Server to define these tiers, define the method of entry and inclusion into these tiers, and then let everyone have a piece of the pie. TMO's rank and file seems to feel that you fight for every piece of ground you wish to have. I don't think a consensus will be made between these two philosophies, and the "competition" philosophy is the lowest common denominator within the current raid rules.

My system doesn't work for everyone. Those that enjoy the PVP aspect of a PVE server (if you don't understand that, please feel free to excuse yourself from the conversation) will not enjoy it. But those who play on a PVE server for PVE challenges (albeit "easy", 13 year old ones) will have a fair playground to see the world they missed or remember from 13 years ago, free of drama. Both systems are expandable to accommodate additional content, but the "competition" philosophy creates a "trickle-down" effect while the "socialistic" philosophy allows persons and guilds to progress at their own pace.

People like Fountree (reference a different thread) would still have things to do in Kunark were this server to use the "socialistic" philosophy.