Quote:
Originally Posted by falkun
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Alarti, how does "Velious" change the raid scene any more than offering a new location for old problems? Sadly, I don't have any suggestions to offer myself, but "Velious" doesn't fix the problem. "Kunark" was supposed to fix the "Classic" problem, but it didn't.
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More targets. Velious has 3x as many raid "bosses" as kunark and classic combined. It also has gearing raids which aren't "bosses". Arena, HoT, WToV, PoG, Manor. Maybe of the mobs also spawn more frequently than 1 week. This will allow people who havent' seen much of Kunark raids to experience them as well as allowing raids in Velious.
Kunark was never meant to fix the "classic" problem. There simply isnt enough raid real estate. This is part of the reason why Velious came out so close to Kunark's release on live. Kunark was designed as a leveling expansion with more raids and Epix. Velious was designed much more in a raid fashion. The only "raid zone" in Kunark is VP. I define a "raid zone" as a zone where you progress through raid content, that was designed for raiding specifically.
Velious has 4 or 5. Most of these raid zones will take significantly longer times to clear than VP.