Quote:
Originally Posted by girth
[You must be logged in to view images. Log in or Register.]
You are the dev, but I'm pretty sure the dice roll was whether or not the motion that you moved from the melee hit was enough to interrupt you.
Notice that once your channeling skills up you can start to make tiny movements while casting and still cast the spell? That's what channeling does, it lets you continue casting thru tiny amounts of movement; movement that is basically nonexistent in a corner.
|
Now, there are 2 ways this could go, and channeling could have traditionally held more than 1 aspect. We've all done the move to stop casting, and magically regained. By that same token, I've taken singular hits in a corner and been interrupted. Technically, we could both be right.
The biggest issue will remain "How did it
really function." That we'll never know, we have to go on speculation & experience. We can't speak in absolutes about any of this stuff unless it is something visible. Soandso should spawn here and path here; but behind the scene dice rolls are computer sciences version of palm reading in some cases.