You are the dev, but I'm pretty sure the dice roll was whether or not the motion that you moved from the melee hit was enough to interrupt you.
Notice that once your channeling skills up you can start to make tiny movements while casting and still cast the spell? That's what channeling does, it lets you continue casting thru tiny amounts of movement; movement that is basically nonexistent in a corner.
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Girth Matters (Retired)
50 Ogre Shadow Knight
Mugatoo <Center For Ants>
45 Iksar Monk
"You can all go to hell, I'm going to Texas."
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