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Old 01-08-2013, 11:06 AM
nilbog nilbog is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Okay here are the confirmed rules so far:

Testing environment
zone: kael
pc: rallos zek ogre (dubious con)

Dragging my own corpse = no aggro

Dragging a corpse of someone who is kos in range of npc = aggro

Dragging a corpse of someone who is kos in range of npc while invised = no aggro

Dragging a corpse of someone who isn't kos (another dubious ogre) in range of npc = aggro

Initiating a corpse drag out of range of npc, leaving the corpse, then approaching the npcs = no aggro


Tested in great divide = no aggro
Tested in thurgadin = no aggro
Tested in icewell keep = aggro

So,

-Faction of corpse's player is irrelevant. Dragging corpses in zones where this rule exists equals aggro.
-Dragging your own corpse is safe.
-Dragging someone else's corpse out of range of npcs does not equal zone aggro. They must see you perform the action in aggro radius.
-Dragging someone else's corpse within range while invisible doesn't aggro. The npc must see through invis to aggro.

Remaining questions:
What all zones should this happen in?

Kael - yes
Thurgadinb - yes

I assume skyshrine, temple of veeshan, and plane of growth. How about plane of mischief?
Bump.

I need to know what Velious zones should follow these rules. Below, I listed all the Velious zones for completeness, but zones where everyone is kos should not matter.


greatdivide = no aggro
kael = aggro
thurgadina = no aggro
thurgadinb = aggro
cobaltscar = ?
crystal = ?
necropolis = ?
eastwastes = ?
iceclad = ?
sleeper = ?
growthplane = ?
mischiefplane = ?
sirens = ?
skyshrine = ?
templeveeshan = ?
wakening = ?
frozenshadow = ?
velketor = ?
westwastes = ?