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Old 01-07-2013, 03:13 PM
Llodd Llodd is offline
Sarnak


Join Date: Oct 2010
Posts: 448
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Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
EQ endgame has always been cutthroat. Not sure why people expected it to be different on this server emulating "13 year old pixels". It basicly attracts two kinds of people: casual players who want to reexperience the nostalgia of hardcore MMORPGs and the powergamer who strives for competition. Dunno why that's so hard to understand.
We've seen the same discussions since the inception of the server, just exchange guild and players names with xyz and they're identical. You will NOT change the way other players decide to play this game or on this Emu. No one has the right to demand that, even if you think you're treated unfairly (wake up, life sucks). Either wait until Velious and see if it'll change anything (TMO will lose interest in 95% of Kunark and 99% of Classic I assume) or quit your job or w/e to free up more time so you can slay pixels or leave the server.
We've had the similar accusations and rants thrown at TR/IB when we were still around. I can honestly say that I have no idea if all of them were false, but most were plain bullshit, entertained by haters and players who did not share the mentality of high end raiding. Again. You can't dictate how others enjoy the game. I played on The Rathe and raid targets were rotated, minus the really end game mobs. I didn't understand competitive raiding until I experienced it here, on P99. The essential questions the powergamer asks himself are following: how much can we actually pull off? How many targets can we clear? It's a simple numbers game. It requires dedication and stamina. Especially here, with the variance bullshit and constant tracking.
Of course you can argue that TMO has been slaying target_xy for 1-2 years now and they don't need the gear anymore or are equipping their alts with dragon loot. Well, you could construe that has another "top-raiding" tactic. Since this server is already big on pre-buffing and -camping, wouldn't it make sense to go one step further and park multiple chars at multiple targets? Whether or not you classify this as "good" or "bad" doesn't matter. Personally I think it's a terrible development (e.g. Trak ledge, lawl), but as long as it ensures a win...
How about, instead of constantly bitching without any results, launching a counter-offensive? You know what DA did shortly after Kunark when they couldn't field enough players anymore? They merged with the -then- casual TMO and deployed mass numbers which eventually got them their kills. If multiple guilds are not capable of working together against a "common foe", how do you expect to survive on your own? Maybe instead of 4-5 guilds going for Inny, it should maybe be TMO vs. one raid alliance? I'm pretty sure this has been thrown around before, but apparently it's not appealing either, so the general consensus is: activate carebear and rotate? Well yea, see above. Not taking any sides here btw. Just explaining. [You must be logged in to view images. Log in or Register.]

Won't comment any shitty behaviour by suspended players or staff decisions or w/e as I'm not in the current raid loop anyhow.
This is how I remembered it being for the most part, but you have to ask why was it so and were all servers like this? Generally speaking the answer is yes but once you delve a little deeper you will realise a few things such as it only appeared this way because unfortunately for anyone to compete against guilds that adopt these tactics they have to adopt them themselves - and that's where it all falls apart. If your core leadership aren't of the douchebag variety it just isn't going to work.

There are some guilds on this server that wont go in for the ultra competitive (lol) pissing contest that tmo and countless guilds on live do/did, so they get to live off the scraps. Hardly the best way to enjoy the game for a large portion of the server.

tl;dr To get the loots you have to be a selfish shithead too