Quote:
Originally Posted by mendan
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gem drops are fine...
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And this conclusion is based on what?
Era specific posts indicate that many high level mobs dropped gems. The fact that this is not true on this server, actually suggests that gem drops are not fine.
Is there some post or patch note of which I am unaware that is leading you to conclude that gem drops are fine? Or is it just a personal opinion, no more important than your favorite color?
Economic logic as well indicates that gem drops are dramatically reduced from the rates on live. This server has maybe 5-7% of the population that a live server had. In the case of every other rare item, a huge % of the population has that item when compared to live. Class set gear is just vendor trash here, while it held value on live. Fungi tunics were incredibly rare on live, while on here, I would guess than over 30%(possibly more) of the population has one. FBCR would sell instantly on live, yet Boner tried to sell his for weeks and would have even taken blue plat for it.
Gems on the other hand, are the exact opposite. Any diamonds or blue diamonds that appear are bought instantly. If this server's drop rates are correct, then the exact same supply of gems would be in demand to a group 18-20x the size, and should have a value exponentially higher as well. Since the only significant source of gems is Seb, and it is farmed almost 24/7, the supply to r99, pop. 105, and live, pop. 1900 would be very similar.
Rare drops here are in low supply, but also have low demand, so they are stuck with a low to mediocre value. Gem drops here are in low supply, but have significant demand, so they have a high value. Now, if the drop rates here are the same, live gem drops would be in the same low supply, with incredible(18-20x higher) demand, and would have had astronomical value. Now, since gems were never of incredible value on live, it is only reasonable to assume that the supply was significantly higher.
The exception to all of this of course is RMT economics, which is simply to remove certain items of value from the in-game economy completely in order to force players into accepting out-of-game economic transactions. For example:
http://www.project1999.org/forums/sh...ad.php?t=89212
The value of that item was never intended to be 450k. No sane person would farm 450k PP. It's just an arbitrary number that happens to be high enough to push a reasonable person into pursuing the same transaction in an alternative, more highly valued currency.
This is all just economic theory of course. I wouldn't presume to know for sure why some people would expend so much time and energy only to exclude in-game items from the in-game economy. That's not my business. I just want to demonstrate with evidence that gem drops were higher in live EQ during this era.