Lord knows I won't be able to find the posts, but I quite clearly remember reading on these forums, from reliable sources, a couple of months ago, that aggro comes from potential damage. AKA if aggro per second is based (there is a formula to it, it isn't a 1:1 thing) off of the DPS a person would do if he hit with every swing he takes and every one of those hits was for the maximum potential damage.
So slow vs. fast doesn't mean anything, apart from the formula having some bias in favor of faster weapons because it overvalues damage bonus damage compared to the rest of the potential damage from a swing, because swings generate aggro, whether they are hits or misses, and the amount generated is based on the potential maximum damage per swing.
You could potentially have aggro spikes and lulls still, but it would be based on bad luck with the double attack RNG, not with hit/miss.
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