Quote:
Originally Posted by Swish
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I think what threw me was...
Its not expensive at all if you're collecting words as you go and doing a bit of thrifting through vendors at relevant places. I thought you must have meant just dumping 200 points at the trainer, I thought wrongly? [You must be logged in to view images. Log in or Register.]
What I was getting at was, can a Level 30 hit a skill of 200 in your opinion? Or does the level cap prevent it from going past a certain point as with some other tradeskills (alchemy that I know of for sure).
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Sorry, I really don't understand the confusion here. I'm not trying to be a jerk, I just can't seem to parse what the issue is. Here's the situation I'm describing:
I am a level 1 wizard (or other INT class). I level to 16 and get my research skill. I read on the wiki that "Research is a level restricted skill. As such, your max skill is: (Level - 15) x 5 When you train Research at level 16, it starts your skill at Skill 16, far above the maximum possible by this formula. As such you cannot increase your skill any higher until level 19." - so at level 19 I put a few points into the skill until it's capped. Then at level 20 I put five more points into the skill until it's capped again. And I keep doing this every level (more realistically, every time I hit a new spell level and have a need to research spells, I first train up the skill to its cap). Now, note, whether or not the trainer lets me train the skill past the cap, the skill will still be capped, i.e. it won't be any better at my level. However, if I train it all the way to 184 at level 16 (assuming I have the money and the trainer lets me do it), then I'll be done training it for good, since every time I level up it will re-cap to the next value. I won't actually have a skill of 184 until I hit the level where that is below the cap, but I will always have the highest possible skill at my level.
The point is, all of the skill points I'm getting in Research are coming directly from the trainer, not from combines. I'm not going around to every vendor in the rune finding runes to combine for skill-ups, I'm not grinding the ingredients for the practice runes with the concordance of research, I'm just using the trainer.
The upside to this is that it is fast and easy. Go to a trainer every time you hit a new spell level and need to make spells and cap out your skill so that you're in the best possible position to make that spell successfully. The downside is that it is expensive - over the wizard's entire career, getting that skill up to the maximum trivial (184) will cost a few thousand plat total. However, as the wizard levels and collects and sells loot, and gets tips for porting people around, he will make more than enough money to afford this.