Aww, shucks.
In my experience leveling my enchanter (solo charming 99% of the way), charm didn't really seem to hit its stride until 35+. Before then, even with over 200 charisma and tash on a dark blue mob, it was all too frequent for charm to break within a few ticks... plus you have to deal with a short-duration root and resists of your roots/stuns/nukes and all those little spells still taking a big chunk of your mana pool.
Once you're 49+ you are a god though. It doesn't break the mana bank to cast your cheap (but super effective) spells (like tash, paralyzing earth, low-level mez, etc) anymore. You will rarely (if ever) see a resist when fighting dark blues. Paralyzing earth lasts a whopping 3 minutes! And in your case, the higher level you get the more HP your charmed pets have and the better your cleric buddy can make use of complete heal.
Until you get to that point, though, don't get discouraged. Even though a 150-charisma, level 20 enchanter has a harder time making charm work than a max-charisma, level 54 enchanter... you are still incredibly powerful for a duo. You and your buddy just need to balance your manage use so that you can spend as much time killing as possible. For example, if a charm is lasting for several minutes without breaking, you should probably be doing the rooting and firing off a low-level slow so that your buddy only needs to worry about healing; but if you are having a streak of charm breaks, you have to rely on your buddy to stun/root/heal you. Etc.
Check out Loraen's enchanter guide on the wiki!
|