Thread: gem drops
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Old 01-03-2013, 02:15 AM
compulsion compulsion is offline
Sarnak


Join Date: Nov 2011
Posts: 217
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There are like 1000 other threads for endless name calling. Could this thread stay relevant to the actual topic.

Tehruoh I agree. EQ was a fun game. This server has had its moments. The issue at hand is why game mechanics have been changed, which it seems they have, in order to force even longer hours of farming.

EQ already takes a pretty serious time commitment. I'm wondering why drop rates have been changed in order to throw another barrier in between players and endgame. I don't play this server because I want "counterstrike with elves", but I also don't expect to be forced to waste dozens of extra hours(or longer) on what should be a regular part of progression.

Gems on live, evidence suggests, were just a part of the game that you picked up as you went along and enabled players to transition into endgame. Gem drops here, because they are rare drops in limited areas, actually serve to prevent players from making that same transition.