Quote:
Originally Posted by Trinidy
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So, I am loving P99 since I found out about it a few days ago.
I was a EQLive playing from Beta in January of 1999 and still currently play.
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As a favor, mind giving us some high res photos of EverQuest as it is now?
I know some of us would like a 'then and now' comparison. Videos don't do justice and I do not advise you Google search images for "EverQuest now and then" - not the results I was expecting.
Quote:
Originally Posted by Trinidy
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I have played a raid Enchanter for 13+ years. Over the years I have played every class and loved everyone of them.
So coming over to P99, I decided I did not wnat to play an Enchanter and decided I would start a Mage.
I forgot how hard it is in old world EQ lol! Especially gearless.
I am dreading camping for equipment or farming plat again, but I am up for a challenge.
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Coming from where you did, the lack of equipment would only exacerbate your new situation. Mage is a fine starting class, as well as other casters like Necromancer. It's often recommended you choose such a class to learn how to solo again while leveling and also be self sufficient. Eventually you'll be farming/camping mobs others cannot and then twinking your melee characters. Mage pets are quite durable and allow you a lot of relaxed semi-afk playing, however per classic, Mage pets eat considerable amounts of experience if you try to play that way.
Quote:
Originally Posted by Trinidy
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Because of my play time, and work schedual I am on a European time zone play time. My peak playing time is around 1pm EST, so on my Live server I raid with a Euro guild.
I would love to get to the level to where I can raid on P99, albiet down the road some.
Because the server seems low at my peak playing time, I have to consider that Soloing is going to need to be an option for me, or at least small group useability, which is one of the reasons I picked mage.
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Even more reason to play a self sufficient/caster type class.
And visit this page for European guild
http://www.project1999.org/forums/sh...ad.php?t=66996
Quote:
Originally Posted by Trinidy
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What are some of the classes that raid guilds look for? Is there an influx of certain classes over another? is there a class maybe that I should play because its needed more in high end game, or in high end groups?
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At higher levels you'll find less Rangers, Rogues, Bards, Clerics, Enchanters and Wizards. This is due to a combination of things from the difficulty of leveling them, the 'end game' need for them and their overall enjoyment.
Most raid capable guilds have a sufficient amount of these classes, and if they don't they simply twink a new one and power level it up.
Quote:
Originally Posted by Trinidy
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I am enjoying the mage. I am just dreading the epic quest. I had no problems with epic on live since the mage pet post 60 is beast, I tore PoA apart at level 95 without even loosing a single % in HP on pet.
I dont think this wlil be the case since it will require raids for PoA, and god back in the day I remember PoA raids taking 2-3 days to do with camp outs for sleep in between.
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If you're worried you need a guild, don't be. It may help, however planes are easily done here and you could simply post on the forums you'd like a ride along for some epic items - that or get buddies with guilds, you don't have to be in the guild.
Quote:
Originally Posted by Trinidy
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Wizard - I had a friend in classic EQ who could quad kite as a wiz, and it was great exp. plus the bonus of porting would save time....ALOT of time.
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And that's how I would play it. Wizards do not often get groups, though the server could use more of them.
Quote:
Originally Posted by Trinidy
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Bard - Back in beta I orignally played a bard to level 12. I remember how hard it was to twist back then, and Im concered im not skilled enough. Yet, lack of gear would make solo unviable. Not even sure how usefull they are in raids. Epics- SUPER HARD to get... I think like 3+ dragon kills??
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A lot of bards here swarm kite so they are self sufficient at gaining experience.
A great bard though is one that understands working in a group and even more so can pull mobs due to their crowd control through twisting.
Quote:
Originally Posted by Trinidy
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Rogues - If I remember right, back during classic EQ this was the class for DPS. Where monks on EQLive can out DPS a rogue now, back then Rogues were the shit. Obviously concerns here would be soloability, but it may be eaiser to get groups.
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Debatable I'm sure, though without backstab, rogues will be well off the parse from epic monks and even with it, I don't often get out done by a rogue.
Soloing would be best achieved with instill doubt -same for monk.
Quote:
Originally Posted by Trinidy
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Warrior - I loved my Warrior on EQLive that I box with now. He can take a beating, and is needed and wanted in all types of groups. Solo is a possibility..... just at lower levels.
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Much like any of the plate classes, while AC was king (ac is a bit broken here), HP is important too - HP comes from twinking. Since you are not there yet, you would be group dependent with a plate class for a little while.
Quote:
Originally Posted by Trinidy
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Monk - not sure how soloability, but the shear fact that equipment when Kunark came out made monks do more dps, the fact they can FD will get me out of hairy situations when trying to solo.
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Instill doubt and FD are your friends. Kunark gave monks more damage yes, however it's Velious where they became even stronger.
Quote:
Originally Posted by Trinidy
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Enchanter - I have been an Enchanter for 13+ years. I know how to play one. On EQlive they are practically black listed since CC is not a big dea like it was back in the day. So I know as an Enchanter its an esential group element. Where I know how to charm kill, since that was my bread and butter even up to leveling to 100, I was really trying to stay away from enchanter and try something new.
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Charm is a bit 'off' here, you should do some forum research about it. Never the less, a good Enchanter is always welcome.
Quote:
Originally Posted by Trinidy
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I know there are more options out there, but nothing really interests me. I also know I am going to get alot of opinions about playing whatever class I want to play etc etc.... but like I said. Im looking at end game as my goal.
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If end game is the goal, in terms of raids and other group oriented activities, then here's your options on classes that are unique in things they offer, particularly in bold :
Rogue - needed for their corpse retrieval and
lockpicking
Bard - needed for charm/mez/slow/refresh and
pulling
Enchanter - needed for charm/mez/slow/
refresh & haste
Druid - needed for regen/
snare/evacuation
Ranger - needed for snare/tanking/damage/
tracking
Shaman - needed for buffs/
slow/haste/regen
Shadow Knight - needed for tanking/damage/and a plate
class that can FTE (First to Engage a raid mob then feign)
Monk - needed for damage/off-tanking/and a
class that can FTE (First to Engage a raid mob then feign)
Necromancer - needed for damage/pet damage/pact heals/
corpse summon
Mage - needed for damage/pet damage/summon items/
Call of the Hero
Wizards - needed for damage/
plane portals