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  #37  
Old 06-16-2010, 01:14 PM
Reiker Reiker is offline
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Join Date: Oct 2009
Posts: 939
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Quote:
Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
I remember before rotation we had a similar problem where Transcendence would start to camp Naggy/Vox 2 days before the mob would even spawn.

That brought about GM enforced rotation.

Then it was done away with because the idea of a "spawn variance" would solve the idea of camping and promote "mobilization".

The fact was that it did not matter. Now guilds can kill Naggy on Sunday then just stay camped there until he spawns 5-9 days later.
Just wanna say I called it. Although I hated rotation, when Nizzarr was first suggesting spawn variance I had a solid stance that not only would it not solve camping, it would promote longer camping.

Solution is FFA/First aggro.

No hate to Nizzarr though, one of the best people on this server and I commend his passion for trying to improve things.

Edit: I'll agree that simultaneous raid boss spawning or "simulated patch days" would be better than spawn variance though. You'll still retain competition in mobilization, and IB will still be the most efficient guild, getting a majority of the kills, but allows other capable "up and coming" raid guilds to snag some dragon or god loot once a week. Rotation eliminates competition and is completely in opposition of the spirit of the game.
Last edited by Reiker; 06-16-2010 at 01:21 PM..