I remember before rotation we had a similar problem where Transcendence would start to camp Naggy/Vox 2 days before the mob would even spawn.
That brought about GM enforced rotation.
Then it was done away with because the idea of a "spawn variance" would solve the idea of camping and promote "mobilization".
The fact was that it did not matter. Now guilds can kill Naggy on Sunday then just stay camped there until he spawns 5-9 days later.
I can also say that no one is going to agree on rotation or FFA. Thus why i recommend a formation of a second server that has a GM enforced rotation and another server that has FFA. Seems like some of you do not believe me but that will bring back MORE players than you would lose from the current state of affairs.
In addition with Kunark and SOV on the horizon you have 2 servers developed to accommodate the number of people that WILL come back to enjoy classic content.
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