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Old 12-22-2012, 12:33 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
Posts: 3,236
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I am not getting the impression from Nilbog that Velious is at all close.

Quote:
Originally Posted by nilbog
I welcome help.

What would help a lot:

HP totals of some zones: Load up eqlive, turn on logs. Slaughter every npc in westwastes, tov, pog, necropolis. Slaughter the zone several times to get the most accurate information. (There is not a showeq spawnlog for Velious of which I'm aware.) Submit the logs.

Quests: This thread has been up a while. http://www.project1999.org/forums/sh...ad.php?t=76729

.path files: Load a local server. Create .path files for the Velious zones. Test them extensively to make sure there are no sploits. Some are made; some are not. These take time but most of all testing.

As far as actual coding.. I don't even consider sql coding.

For the C++ projects: Fabricate a system for Traps.

Research and agree upon the true method for flowing thought stacking rules in Velious. Fabricate a system for it.

Lots more to consider, but those are outsourceable jobs.
This doesn't sound like a man putting the finishing touches on his masterpiece [You must be logged in to view images. Log in or Register.]

Beyond that, I quit just after Kunark came out so I have no experience with Velious. I'll let those who do speak up about that. I'm sure there will be a nice list though, and I'm also sure Velious will be an utter clusterfuck with 1500-2000 server population and, unlike Kunark, everyone will be L60 so they will all try to squeeze into 4-5 Velious zones.
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Quote:
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