Quote:
Originally Posted by Giovanni
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Allow creation of hardcore characters on red.
Disadvantages of a hardcore character
Upon dying, the character is reset to level 1. All items would be lootable on the character's corpse.
Advantages
Hardcore characters level 3x faster.
Why would be a good idea?
It would provide a nice boost for the new characters dipping their toes in the server while still rewarding longer term players with the satisfaction of resetting one of the hardcore characters back to zero. It introduces the option of playing with or without item loot. It may make pve more interesting and challenging, and help to develop a lower level pvp community.
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On first seeing this, I thought "Hey, that might be fun."
But the reality is players die too much in EQ for it to work. Dying in EQ is part of the game. It comes built-in. If you don't die then you don't challenge yourself. No challenge = No fun.
That and almost all hardcores would be twinks out for fun. A rich player's
sojourn. But I think even this is a stretch, since dying is so common. Maybe if it had a scoring system on a webserver.
I'd rather see PvP statistics like live had MUCH more. It's sourly missing.
I have lots of ideas but they'd all change P1999 so it's not P1999 anymore.