Thread: Spells: Enchanter mez and memblur
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Old 06-16-2010, 12:40 AM
guineapig guineapig is offline
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Here's a couple posts from 2001-2002 that talk about what we are discussing:

Quote:
RE: how mez works
Posted: Jul 29th 2001 4:26pm | IP: Logged | Reply to this
Shakaama

113 posts
Score: Decent
That is erroneous and I won't allow you to pass on bad information. The original poster was sort of correct. What mez realy does is completely reduce the agro radius to nul. It resets the agro list and wipes the current agro list. However the effect of mez lasts kind of like a dot, so that, like a dot, the hate list has only the caster of the mez on its list. Furthermore there is an additional component to raise enchanters on the hate list, even above other casters. When mez is broken then unless someone else has done something to put themselves ahead of the enchanter on the hate list, the mob will of course attack whoever is at the top of the hate list.

Any subsequent casting of the same lvl mez spell on a mob does exactly the same effects as described above. A further wipe will occur, so that if a warrior had taunted for 30 seconds and put himself at the top of the hate list the subsequent mez will wipe that agro.

Just as a side note, invisibility has the same effect as far as agro radius. It resets the faction for the mob who views you and reduces the agro to nul until such time as your invisibility breaks. The coders of course had to put a visual effect to this so they write out your polygons on everyone elses computers. This write out time has a definite time to be down, HENCE the casting time for invisibility.

Furthermore the same can be said for gaining levels versus mob levels. The more levels you gain, the smaller the agro radius of mobs. Unless it's a mob that has been coded to never lose agro. This is thrown out the window when you sit. For when you sit down, it effectively rewrites your agro level back to lvl 1.
Quote:
RE: how mez works
Posted: Feb 6th 2002 3:26am | IP: Logged | Reply to this
MasterKaedo
1 post
Score: Decent
Hmm Im not sure exactly how mez works, entirely. But I do know that my enchanter has mezzed things, and after that mez wore off on its own, the targeted mob is mem wiped. So personally, I don't buy into that DoT idea.

I believe that mezzes have a *chance* to memblur the targeted npc. This chance is probably due to the code that was added to level 35+ mobs, which gave them a chance to resist memblur spells. Ask any monks about that nerf... before a Feigh Death would have *always* removed aggro - but now, mobs have to go to their spawn point before they have a 100% chance to forget.

In fact, a well respected enchanter that I know explained to me that the level 35+ memblur nerf effected enchanters' memblur spell as well. Prior to the nerf, memblur worked 100% of the time. Now, sometimes memblur takes a few casts before the mob truly forgets. This also explains why many monks must pop and drop a few times before their mobs forget about them.
Not saying either of these posts are completely correct but at least we can see some opinions from pre-PoP era.
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