Thread: Game Mechanics: melee hate per swing
View Single Post
  #6  
Old 12-19-2012, 01:30 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,236
Default

Yes, Treats, I understand your point. Here is my point:

Quote:
Originally Posted by 2H
Finding a formula from this I determined there the aggro formula is Dmg+Dmg Bonus*Mod, this mod is somewhere between 1.22 and 1.29, more weapons need tested in order to narrow this formula down further.
Quote:
Originally Posted by 1H
Right now I believe the formula for this is similar to the 2h one with the only difference being the modifier (dmg+dmg bonus*mod), however the mod for 1h is currently a much larger range with it varying from 0.35 to 0.65.
edit: I calculated the Staff of Battle as 31 damage + 17 DB = 48 hate/swing in my post. You can see that even with the P1999 DB the results are still nuts. In fact you can see 25 swings with the lamentation ~= 15 swings with the Staff of Battle, so adjusting for time 25*1.9 = 47.5 seconds (well ignoring DA/TA) and 15*3.1 = 46.5 seconds, so the hate from a single Lamentation is roughly equal to the Staff of Battle.

edit2: I'd like to add that I'm not at all sure that 2H bonus multiplier should be active in Kunark. I saw some post on Alla that I can't find now about some very high ratio 2H (I think from NToV) that ended up being good aggro, and it sounded like it was a relatively recent change. So I suspect the most classic thing is simply 1.0 for both.

I will bet you 5k that Kanras implemented this and that he got it backwards, and that no one noticed because warriors all use 1H anyway and Paladins/SKs have their spells for aggro.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
Last edited by Splorf22; 12-19-2012 at 04:21 PM..
Reply With Quote