Quote:
Originally Posted by Massive Marc
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You are playing against an NPC, NPC's that have been slain over and over again until maximum efficiency is achieved (sometime about 10 years ago). All mechanics, methods and movements have been scoured over by hundreds of people over many years. All exp spots have been mapped out and loot tables readily available.
No new strategies have been invented, no new quests are available, you're not going to come up with anything ground breaker that hasn't been done before.
You talk about fiercer competition like it has ANYTHING to do with game mechanics and not to do with neckbeards and bat phones.
Please stop talking. You're clearly wrong.
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I'm sorry you're right. You don't play against other players in EQ. They don't have any influence on the game. In fact, EQ isn't an MMORPG at all!
Also, people make up new chess moves all the time. They even add new pieces all the time. I think the board squares change all the time just like Norrath does so no one can remember any opening moves or can master any spawn location or quest.
I mean this site doesn't tell you how to play every single opening, trap or gambit.
http://www.eudesign.com/chessops/ch-index.htm
This site doesn't tell you how to beat bosses...
http://wiki.project1999.org/Category:Raid_Encounters
I totally forgot that complete information does not lead to efficiency. That's why market arbitrage doesn't exist; no one makes any money playing poker; and for god's sake that's why no one can look up information on a wiki and know exactly how to beat any boss or mob. It certainly doesn't make for more competition for camps or good exp spots...
And most of all both games haven't been scoured by hundreds of players for many years looking to exploit every strategy...