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Old 12-18-2012, 02:44 PM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by Noudess [You must be logged in to view images. Log in or Register.]
Competing for mobs - of level - is fine by me. It's part of a shared world. Competing for level 15 mobs with a level 60 so they can PL a level 10, sucks. It's against the spirit of what "experience" means, and mocks the dungeon/zone in which it is done.

People who don;t originate in this genre, back when we had a live GM, don't realize the intent of experience. It's why skills level up as you use them. It is granted when earned. Live GMs take levels away for acting out of alignment. They certainly wouldn't be granting Xp for being Pled. It is obvious to anyone that examines EQ, that the server rules are trying to get of-level mobs/dungeons taken by of0-level characters. It no different than a live GM picking the correct of-level module for his players. You'd never see the GM pick a level 20 module for a level 50 player to run trough with his level 1 buddy. It's just a mockery and insult to the genre.

Its the video game mentality. EQ is an RPG with graphical enhancements, that is the intention. Pling on any level is an exploit against the intent put forth by the creators of the game.

I have a main, I had one from 1999-2010 on live. I had a ton of alts, and they all played the game and enjoyed all the levels - in all the zones. If people stopped worrying about levelling and enjoyed the game, then they wouldnt be bored levels 1-50, because they'd be chalenging all the content, not the same tired 5 areas that have max xp.
It doesn't matter what the intention of the gaming experience was meant to be. All that matters is what is, and what you can do with it.