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I don't believe I've ever called Divinity a zerg guild.
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No, I don't recall you saying such either. However there were others in your guild who have. I recall one such time when we happened to have had a large turn out for a raid (which was to be expected since it was a mob we have been wanting for a while).
I'm not into naming names. It is in the past and really doesn't matter anyway.
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Originally Posted by Pyrocat
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Oh cool, I was unaware of that.
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Yeah Pyro, I just try not to mention guild names either in my posts because then stuff can get twisted and misinterpreted. I'm sure you can relate.
I didn't want anyone in DA thinking that I was bragging or some nonsense. As stated, we have also run out of time versus DA.
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As for the title of the thread: I don't want to speak for the guild, but I am not happy with the camping situation.
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I hear ya, and I know there are people in both guilds who share this sentiment.
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I for one would like to see the rules changed, but I feel very strongly that the system we have now is much better than when we had a forced rotation.
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I mostly agree with this. Rotation was done away with when a third guild entered the fray due to fear other guilds following close behind. Rightfully so since the number of current targets at their current spawn rates is way too low to handle 4-5 or more guilds. Could this change with Kunark? Possibly.
We could in theory do a sky rotation when it opens which would stick one guild exclusively up there for a couple of days in exchange for not doing other raid targets during that time. (You essentially would need to do this anyway while you're in sky based on the recent dev posts). This increases the chances for other guilds.
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I think we have a decent set of rules that encourages competition, but they need a few tweaks.
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The only tweak to the current rules that I could come up with that didn't involve any sort of rotation was the simulated server restart idea which I posted about numerous times. People seemed to be into it any it totally simulates the classic raiding experience. Hey, if we can't have drum animations because it was a bug in classic then why can't we do a simulated server reset when like once every week or two all boss mobs pop at the same time? I still think this is not only totally classic but potentially a lot of fun too!
Also, this simulated reset (just the boss mobs, not an actual server reset) would not be in place of the current variant spawn system, just in addition to it.