You can use the animation in exp groups when you don't feel like maintaining a charm pet, or when your healer is derpy. The invis ring from loio is handy if your pet ever gets feared for the insta pet dismiss.
You can also plevel on lower level content with animations, dismissing pets before the intended xp recipient slays the mob. This works best in areas with casters so you can maintain mana with theft of thought.
When camping the crypt caretaker at Kunark launch I found using the 55 pet spell the safest way to farm for the rod of annihilation. Camping the staircase in the crypt you would only ever have to fight the one mob, and although the blob could summon, it was mezable and slowable. Use memory blur after each pet reagros, and with decent enough mana you will outlast the 12k hp mob. Using a charm pet was too risky in this area, with a locked door and plenty of adds between you and the zone out.
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Originally Posted by Elements
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They can also provide a touch of dps on dragon encounters where aoe is present.
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You would probably be best served not using an animation in Skyfire or EJ, as your pet will bring back plenty of friends when that max duration fear wears off, if you do want those few seconds of dps, you could dismiss the pet when the first fear hits.
Any time there is no fear though, animations would often rank on the parsed fights throughout early Kunark.