Thread: Spells: Enchanter mez and memblur
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Old 06-14-2010, 06:38 PM
Dersk Dersk is offline
Kobold


Join Date: Jun 2010
Posts: 162
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Yeah, memblur has never been a no-fail situation. Even the GM Memblur lol.
1st, it's how the spell works on live and has done so for years. I can't find any comments or patch notes saying it has ever changed.

Quote:
http://web.archive.org/web/200105050...asp?SpellID=20
A mesmerised monster also has around a 95% chance of having its Hate List wiped, similiar to the effects of Memory Blur. Just make sure you are beyond the frenzy range when it wears off to ensure success.
The difference here between their 95% chance and my claim of 100% chance can be explained by refreshing mez, which doesn't mem blur, or assist agro. That same bit is listed on the spell information for all the mezes.

Quote:
http://web.archive.org/web/200105050...sp?SpellID=115
Now, if I Entrance/Enthrall/Mesmerize a mob and leave, it *NEVER* comes after me
http://web.archive.org/web/200405282...et/spells4.htm

The runes said "wipe hate list", not % chance. That's a bit vague, but no where have I found evidence of mez being unable to wipe the hate list.

The blur is a no-fail situation, and I'm kinda surprised someone could have played an enchanter and not notice that. The only limitation that I've ever been able to verify is that a refreshed mez will not blur, but alternating mezes, i.e. using enthrall to overwrite a mesmerize, will properly blur.

In response to tests showing 100% blur rate from '04:
Quote:
http://www.therunes.net/forums/viewt...hp?f=15&t=5300

Guard E'Brona is level 15. If I recall correctly, before level 35, monsters are highly, if not completely, susceptible to memory blur. After 35, memory blur doesn't work that reliably.
Last edited by Dersk; 06-14-2010 at 06:54 PM..