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Old 12-11-2012, 10:12 PM
stormlord stormlord is offline
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Also there's DayZ... an example of MMO emergent gameplay:
http://en.wikipedia.org/wiki/DayZ

Read this in the above link:
Quote:
The mod reached one million players in its first four months on 6 August 2012.[7] It was responsible for putting the three year old ARMA 2 into the top seller charts on Steam for over seven weeks, spending much of this time as the top selling game,[8][9] and is responsible for over 300,000 unit sales within two months of its release.[10] Dean Hall announced that a standalone game is planned to be released by Christmas 2012.
It's not "emergent" in the way that "smart" non-players might make it, but emergent in the way that there's no overall story or guiding force other than the survival aspects. Players make their own story and purpose. It's fairly goddamn tough, though. Has perma-death and the gameplay doesn't coddle you.

Here's somebody's review:
http://blog.steveklabnik.com/posts/2012-07-25-dayz

He explains it this way:
Quote:
Most simulation games have some sort of goal. Even many 'sandbox' games, like Grand Theft Auto, have some sort of points, goals, or missions, and you're free to ignore them, but they're there. Minecraft is a great example of a true sandbox game, and I'm not suggesting that DayZ has a monopoly here. But it's a genre that doesn't have that many games in it, so another entry is very welcome; the genre isn't as tired as many others.

Story is often used as a reason for progression; as you go through the story, you get bigger, better, and generally more powerful. DayZ manages to have progression without a story; there's sort of five broad stages to the game: pre-hatchet, hatchet, gun, tent, PvP. This is hard to do! A story provides nice justification. But DayZ doesn't need it.

Also, as I mentioned earlier, you sort of invent stories as you play. They emerge. And therefore, you care about your DayZ story more than the one that would have been concocted if this game was not a sandbox.
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Last edited by stormlord; 12-11-2012 at 10:30 PM..