Gwence, please don't tell me that guilds with 300 members will stay on top in kunark, because with epics and keycamping (moreso the keys, really), the big guilds are actually at a disadvantage. Sure they may start out with 60 a raid, but when 40 of those people realize that they aren't getting keyed and their fellow raiders are already doing what they have to wait months to do, it quite simply won't last.
Kunark is when you saw the tactical mindsets of guilds in their class selection. You very rarely saw more than 2 mages a raid, 2-3 shaman, couple monks and perhaps 2 warriors (often get by with just one). It wasn't because having more people wouldn't help, not at all. It was purely because they didn't want to wait for the rest and didn't really have to.
To put it simply, guilds didn't "wait" for the rest to catch up, they just dropped them off along the side of the road and kept driving. Hence you got the whole step-ladder guild movement. If the guild above you was 2 steps too high, then you were SOL and bound to stay where you are until you can make up the ground and hope they pause at some time.
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