Charm doesn't clear all aggro. Maybe most if it, but not all of it.
For reference, do swarm kiting. If you have, say, 10 mobs in a swarm, if you charm mob A, he'll get beat on by the rest. If you then charm mob B, all the other mobs will attack mob B, but A will be coming for your lunch money unless you sent mob B on mob A.
If you have 2 mobs, it'll still take time for mob B to get aggro on mob A if mob A was previously charmed. While if you keep charming the same mob, it'll only take 1 hit to regain aggro.
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As you can see from the songs lists, each bard has their own favorite setup. I, for example, prefer to stay in camp and play CC/Regen, while Deejay mentions he prefers to chain pull. So our setups are both fairly different.
I've also found the shield song not worth it if I'm twisting 4+ songs IMO. That extra 20 damage is minuscule to the extra resists I can stack on, or the extra regen from the second clarity song. Especially since on raids almost everyone in my group has maxxed out their buff slots.
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Also, I didn't mention it, but the 3 drum single target DOTS are hellavu lot better DPS than melee'ing, atleast pre-epic. With Selo's drum, I pull off 182 damage every ticket, which equates to sustained 30DPS. I haven't tried the other dots on top of it yet, as usually my other two songs in a solo twist are fear/snare, but if those stack too you can get up to a sustained 40DPS. Which for a soloing bard, isn't too shabby.
This of course only works for a single bard on a mob, as the dots don't stack with themselves.
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Muteki - 57 Bard
Alva - 53 Monk
Kallon - 58 Shaman
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