Quote:
Originally Posted by SupaflyIRL
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Anything a druid can do, some other class can do better. If this isn't the case, it's more due to player skill than class design (i.e. an amazing druid vs. a drooler shaman).
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I agree a lot of the 'druids aren't the best choice' arguments come from the fact that many, many people have a druid alt and not many really bother to play them beyond basic farming, PLing, and porting.
Harmony is an insane spell, and while it is outdoors only, it has a lot of uses.
Porting is essential for mobilization and group sow/group regen are helpful when time is a factor.
I don't think anyone else gets a quad-root and quad-snare spell, which are very handy both indoors and outdoors.
Also, necro's love Natureskin for the regen component.
Of course when it comes to the end game raid mob scene, druids are lacking. Spot heals are only so helpful and nukes can be hard to land on certain mobs.
However in Kunark druids can farm their own planar armor
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I can think of at least one camp that, imo, is best duo'd by a druid and monk. Yes, a monk/cleric can duo it just fine, but druids bring a bit more to the table and make it a much more elegant fight. Dru/war also works fine, but cleric/war would have a hard time splitting the camp, though I think it would be possible.
I guess we are all winners and should feel warm and special inside.