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  #27  
Old 12-10-2012, 12:33 PM
Bamzal Sherbet Bamzal Sherbet is offline
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Join Date: Nov 2012
Posts: 443
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
If the penalty for dying was reduced much, Nihilum would have had to actually earn the raid gear they could farm for months unchallenged in Fear, through pvp.

The way its set up, all they had to do is come up with zerg numbers, this assured that nobody even wanted to try cockblocking them.

You end up with pvp that is like Founding fathers waiting for stragglers at entrance

Once <Full Retard> breaks Nihilum, then what? They become the next "zerg" nobody wants to challenge

Im not saying it should be totally removed, but drastically reduced since im sure item loot wont be implemented

With that heavy a penalty, its just a game of "Who can recruit the most people the fastest as they reach our lvl bracket"

It discourages people on the server from forming smaller guilds, and encourages large 2 party guilds that tip over once the numbers start shifting one way or the other.
the shitty resist system also caters to this - 1 root landing out of 50 is gamebreaking