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Old 12-09-2012, 01:53 PM
Lorraine Lorraine is offline
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Join Date: Dec 2011
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Quote:
Originally Posted by A1551 [You must be logged in to view images. Log in or Register.]
one big one -- NPCs don't drop items you give them, so no charming mobs, giving them weapons with good procs and getting them back later!
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
If/when we find a way to make this function with no bugs or exploits, we will.
What he means basically, is if they find a way to prevent people from trading no-drop items via charmed mobs, they might consider it.


Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
The really big one that I've noticed is that mobs have a full spellbook to their level. The first mobs that I remember getting a full-spellbook relative to their level was the Sentries in the Sleeper's Tomb revamp. The first day that opened, we went in there and they were casting GSS which was unheard of at the time.

On live, you would fight a level 49 wizard mob, and they would spam level 34 wizard nukes. Here, if a mob is level 49 - you bet your ass it's already killed Naggy/Vox (or quested Staff of the Wheel) and researched Ice Comet.
Some mobs always had a full spellbook, but it was mainly the named ones like Djarn for example iirc.
One other issue with caster mobs is namely in Seb/Chardok, where in my opinion casters do not gate frequently enough. From what I remember back in live, these mobs would try to escape via gating a lot of times. From the rare occations I have seen one of them actually cast a gate, and get it off, they also somehow/someway reappear at their spawn point having regained a portion of their HPs. Which is again something I don't remember happening back in live.



Quote:
Originally Posted by Somekid123 [You must be logged in to view images. Log in or Register.]
If you were in a wide enough zone, you could agro something, intentionally or accidental, run out far enough and it would eventually roam back to its spawn point after you waited long enough, kinda like it said Screw it im tired of chasing you, im going home! [Insert cartman voice here] - On SZ I would get tipped off when an Evil guild was raiding [I was team neut, GO NEWT!] and would zone into PoFear, run to the furthest corner possible and the mobs that agro'd at zone in would back off.

That is something I do not recall of happening, like ever. If you agro'ed something via proxy, intentionally, unintentionally or by any way or means -- It would chase the hell out of you all over the zone. The only way you would 'dump' agro is if you died or if you zoned (or gated/ported/FD'ed, you get the picture). Even if your mobs were derailed towards someone who might draw them due to low HP agro, or bigger social agro - they would still remember you and come chasing you to where ever you found refuge.
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Lorraine Solamnus
Knight of Mithaniel
~=< Hated, Adored ; But never ignored >=~