Theres another thread around here somewhere saying that casters are supposedly too powerful since they are casting too many buffs/spells.
http://www.project1999.org/forums/sh...ad.php?t=75903
Quote:
Originally Posted by Splorf22
[You must be logged in to view images. Log in or Register.]
I would like to add that I don't remember caster npcs being utter rapetrains in classic, but I have no real evidence for it.
Part of the problem is that PC resists are just screwed. With 100+ CR I resist like 1/3 of spells from blue con goblin wizards at 27.
Also, the sign on the door says classic Everquest. If we are going to take away useful conveniences like the compass than for sure these ridiculous caster npcs need a solid whack from the nerf bat.
|
Quote:
Originally Posted by dali_lb
[You must be logged in to view images. Log in or Register.]
Same as the thread he cross linked.
In classic, caster mobs did not have a full spellbook. Their casting abillity were limited often 20 and 30 lvl's under their actuall lvl.
That is the reason why they buff better, and also heal a bit better.
The only spells that somewhat followed the lvl's of caster NPC's was Healing spells like Complete Healing.
Correct level spells for NPC's was earliest fixed during Luclin. I don't have a link right now, but those familiar with searching the web for old patch messages should be able to find this, as it was a major update to the game lvl'ing wise when caster mobs actually started to be a pain to fight if you didn't have an arsenal of ways to interupt casting.
|
Mobs may be casting too much buffs on themselves with spells that they shouldnt otherwise be casting at their level until the patch in luclin. Also like quoted above their may be issues with resists