Quote:
Originally Posted by webrunner5
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I love how lots of people on here are all goo gaw about having Enchanters charm a high level pet. Best combo in the game crap. Yeah sure if it doesn't kill u and the rest of the group. Like Enchanters never die in this game.
There are like 6 Enchanters in this game can keep a pet going, CC and pull. What the Cleric is going to pull? They can but its not really very effective. I am not saying they are a bad combo. Just that is sounds a lot better on paper than it does in reality.
There is a reason Monk Shaman is the king of the hill combo in this game. It just works if the Monk is worth a damn. FD is a God Send pure and simple.
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You can't belittle enchanters by saying they aren't dying, and then proclaim FD as the end all be all.
FD gets resisted, FD will not save you from wall caster mobs, FD will not save you from potential AoE's that will break it, and FD willl not save you from Icecometing Krups in Seb, or even Kurs in LGuk. It will also not save you from 3+ HTing mobs in a pack. There's a reason some monks refuse to pull inside some Seb areas without geting buffed to the teeth first.
With ench/cler you can get more things that people realise. You get double lull'ing classes. Access to regular invis and IVU. Clerics can nuke better than shamans in regards to undead mobs. And if your enchanter dies while trying to lull break a camp, you pull his corpse back a little, res him and you're back into it without a huge hassle.
If your monk dies inside Chef or in HS south, you're gonna have a much bigger problem than a simple /consent and a smoke break.
Pets were, are, and WILL be a lot better than player classes in specific departments.
From Kedge, to Plane of Air, people have been killing mobs with chain petting / charming , that they would otherwise have no chance to do so.
You think that's bad? Wait till Velious comes out..
Because there WILL be charmed Giants :P