Thread: Necro/Mage Duo
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Old 12-06-2012, 07:51 PM
Naerron Naerron is offline
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I vote mage/necro for a few reasons. Not all of them are meant to directly contras the shammy/monk combo tho.
1) Much easier to start from scratch with, mostly because they are much easier to gear and offer less downtime
2) Can tackle higher lvl mobs. A) becuase you can bounce pets, and also don't have to worry about the tank dieing. B) Have more burn potential, C) Fear kiting on overcon blues like fog golems vs Haze golem in CoM, both are blue at 43-46 but the fog golem is much harder to tackle.
3) A necro imo can pull eaiser with dots and CoS + FD than a monk. You use less manna on two single pulls than 1 2 mob pull.
4) Necros get snare spells which has become very important especially in old world dungeons
5) You can both bind and gate, making escaping a train and coordination easier. Say one of u is in EC selling shit and the other logs on to xp, but is at some camp u guys were doing, u can both just gate to your XP spot and start.
7) are less mages/necros on server than monks/shammys meaning lower gear prices and easier to obtain planar armor/raid loots and epic MQs.
8) Necros can rez and FD, and corpse summon which make it a great CR class
9) Necro can heal very effectively with shadowbond and dispell
10) Fear kiting will get you both to 60 from paw to KC easily.
11) Less downtime imo. THis could be debatable though, but if anyone was around during classic u remember that a full group of non twinks was needed to keep the XP flowing, and if u took a traditional style group and often needed 2 healers to do that. That's why in classic if u remember there were tons of mage only groups, and would let the necros in if no one could find another mage.
12) Once u can coth the mage becomes much more powerful with getting to camps, a necro can DA in and train it all away, mage coths u back and ur good to go.
13) this is kind of a culmination of points but i honestly believe it is a way better cash farming duo, which is important if it's your first char. Necros espeically shine in HS.
14) The mage/necro duo open up better XP choices. Example. SolA u NEED a snarer to do that camp. SolA has one of the highest ZEMs and is vastly underused these days. It has some good drops too, especially for INT casters. (Yes i know shammys canb root, but not taking dmg for 20% of the mob is very nice) Also zones like kedge, where u both can cast or sumnmon EB items and have a good way to pull and lose roamer agro via coth.
15) you never have to buy food/water, seems silly but really helps when saving for spells during those first lvls where ur scraping buy for spells you need.

Some other things i saw posted which i i feel the need to correct:
1) Mages get the malo debuff spell line