There are many cases where the server allows skills to go higher than they did in classic (later expacs upping skill caps, for example). This means that on the server, your skill will go up to whatever it thinks it should go up to. However, the client is ratcheting it back down to what it's cap was in live.
As a monk, I see this in Hand-to-hand and throwing. Throwing caps at 113 in classic for monks. How they got at that number, I'll never know. So I see skill-ups past 113, but I'm actually still only as effective as 113. Hand-to-hand has a higher-per-level cap now in live I guess, but the client brings it back down.
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Monk of Bregan D'Aerth
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Originally Posted by nilbog
Quote:
Originally Posted by Bruman
Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
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Truth.
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