Suggestions
As others have stated before, the easiest way is to setup a schedule. I remember on Morrel Thule there was a 3 month waiting list to get that one mob for the cleric epic. And soon as he was up, you had to mobilize your guild and go get it. And if you missed your chance, you had to re-signup.
The largest problem with a schedule, is that its on a "Honor System." You have to trust that the community will abide by it.
No amount of content will stop it. I still remember having low level Ranger;s camped in certain safe spots in Ssra to track for XTC, Cursed, Blood/Emp. As well as having them on Dragon/Giant faction to track for Vindi/KT and the NToV dragons. And then racing to those spawn points before the other guilds found out said mob was up. It forced guilds to have HUGE number of people to ensure they had enough on at specific times of day to go kill those mobs. (I remember running NTOV and Ssra with 80 people, the definition of Zerging Content)
The worst part about Everquest is this... When you become a STRONG guild (like people said, there are what... 2 or 3 that can have the raid mobs perma camped), it ruins the end game of EQ. This cycle NEVER ends. How many times did guilds have alts camped in VexThal, Ssra, NTOV, KodTaz, Seb just to be prepared for a respawn.... No matter how much content you create, non-instanced raid bosses cause drama.
The game wasn't fun when you had 80 people on a raid, the fun was when you grouped with the same 30-50, most of whom you still talk to 10 years later.
|