Quote:
Originally Posted by Skope
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I think many people are having issues with the rule set because it doesn't reward those who play the most, but only those willing to leave their PCs on overnight for 3-4 days and not use their chars. AFKing at spawns is in direct contrast to "those who play the most."
Could just go FFA with no trains, that way whoever engages first, regardless of who's in there first, gets the first shot with no interference from the other guild(s). This is pretty much how it worked on my old server, and only one guild was able to maintain the sort of discipline and tactics to outwit and outplay all of the other guilds on the server (Prexus was the server and the guild was KTF).
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The devs could always just enable the raid tool, and allow a full raid's DPS to count toward the kill, that would make FFA a decent option, but with the way EQ was back in classic, a decently constructed KS group for one raid will win all the time, and the guild that put all the effort into tanking and healing would get screwed. Personally like I mentioned earlier, I think just releasing kunark will solve a lot of this, and until then let the guilds do their camping. Once there is stuff for you to do at max level, camping becomes less of an option.