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Old 06-14-2010, 09:26 AM
Skope Skope is offline
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Join Date: Apr 2010
Location: place
Posts: 767
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
there is a (very) easy solution for the planes:

fill those save spots with roaming mobs! (port in in hate or north wall in fear comes to mind)

so if you want to camp/scout the planes, youll need a small force to hold your camp up there
I think this is the best solution I think I've seen yet. Though it inherently has issues as well, such as that 8 hour spawn timer that would allow you to go afk pretty much 8 hours at a time =P I'd suggest having something like scarelings or toads in fear or ghouls in hate that would roam on much shorter timers, say 15 or 20 minutes, that don't have class/gear specific loot tables (whatever, nobody cares about eyerazzia's anymore, those things rot all the time), that would prevent this sort of mass long-term afking we're seeing now. It will actually require guilds to be "active." Crazy right? Not quite sure how that would work on naggy/vox or if it would be capable at all. But I'd love to hear some GM feedback on this issue. This way the most active guilds will still have a great shot at loot instead of those that are attempting to stretch the rules in their favor.

Just as a side note, I don't think anybody WANTS to leave their PCs on for 3-4 days and not play EQ because they want a shot at loot, I think there's probably a better way to sort all of this out. I have, or had, friends in both guilds that were quite active but were simply burned out or turned away because of the current raiding situation. They've simply been replaced. It seems as if the guilds now have to filter out the inactives and have a steady supply of incoming 50s (or 40s) to replace them to keep this trend going. It's become somewhat of a raiding assembly line, where players are tagged and thrown into perma/solb or hate/fear to sit and camp there. As soon as they've had enough they quit and are replaced by the one behind them.

Kunark will also smooth these things out. Players won't want to be part of 60 man raids because they'll never-ever see their epics. Furthermore, kunark involved a bit more organization that is very hard to maintain with that many people. You needed keys, resist gear (resist now is somewhat of a joke even being broken, let's be honest), etc. Trying to key 200 people so you can have a shot at a mob will be living hell, whereas doing it for an active and dedicated 50 is far easier.