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Old 06-13-2010, 09:40 PM
Aadill Aadill is offline
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Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
I know what mobs are "hardest" but they're still pie. The harder part is the willpower to spend that much time just to guarantee the kill for your guild. It's just a ridiculous system. They could increase spawn timers, simulate patch days, force rotations, a combination of all of this. The current system is a little ridiculous.

Cry "not classic" for decrease spawn timers but it isn't classic that we don't have patch days and all-pop. The player population isn't the same compilation either and it's only going to become increasingly concentrated on the high end.
Who are you? Are you involved in the killing of these mobs?

What about a competitive rotation system? You want a mob, fine. When it pops, you kill it quick or there goes your chance. Giving people mobs is more ridiculous than making people camp. In camping for zone pops you have to get everyone ready and not screw up on the first try.

Once you guarantee rights to mobs or trivialize the value of loot you are doing way more damage than making the hardcore raiders camp
Last edited by Aadill; 06-13-2010 at 09:51 PM..