I know what mobs are "hardest" but they're still pie. The harder part is the willpower to spend that much time just to guarantee the kill for your guild. It's just a ridiculous system. They could increase spawn timers, simulate patch days, force rotations, a combination of all of this. The current system is a little ridiculous.
Cry "not classic" for decrease spawn timers but it isn't classic that we don't have patch days and all-pop. The player population isn't the same compilation either and it's only going to become increasingly concentrated on the high end.
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