No dispute that time advantage = win in most cases. I'm suggesting other guilds should have a chance to mitigate the time advantage by using other methods without rules preventing them. For example, IB may camp 24 hrs straight for a mob....but another guild could waltz in when it spawns and train them and cause them to wipe and have their force ready to kill the mob while IB rezzes. It would mitigate the time-commitment incentive and make it so that time isn't the only dimension of success.
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