View Single Post
  #43  
Old 06-13-2010, 06:15 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Quote:
Originally Posted by rioisk [You must be logged in to view images. Log in or Register.]
ts just like in real life, when you want something, you don't go up to a millionaire and say "its not fair, you got more than I do" then go whine to the government aka server admins "hey they got more than we do, take some from them and give it to me".

Millionaires didn't become millionaires by sitting around waiting for spawns in a free mmorpg. That's not skill. That doesn't show you are the best. It doesn't show anything except you play 24/7. We need to move away from this idea that the "best" equates to getting the most raid mobs. That only shows you have the time to play.

That being said, the current rules REWARD TIME. I think this is a sad, one dimensional way to look at raiding especially in a non-instanced game. What is the point in having a non-instanced environment if in all reality people are just WAITING for a spawn to be rewarded with gear. Considering the raid encounters now are basically no-fail if you have enough people/proper classes then the game is basically a food stamp line where those who wait in line the longest get the most stamps. I wouldn't call those people the best, just playing by the "rules" by dedicating a huge chunk of their time to the game.

I think this is what needs to change.
Classic was very much like this though, and EQ was, in general, until velious-era. It was just a matter of bringing enough people to clear and kill the mobs. PoSky was probably the only one that differed in that aspect because it actually required a 2-day raid to even get into the position to kill what you wanted (if you were smart about it you only had to do that once though). EQ was easy in its early stages has always been. Even during kunark i recall being a part of those 50+ swarm raids on CT that never went awry.

Tactics really start to show themselves when a raid force is underpowered in numbers. That's when it requires everyone participating to be more finely-tuned in their approach.
Last edited by Skope; 06-13-2010 at 06:18 PM..