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Old 06-13-2010, 01:40 PM
Leokaiser Leokaiser is offline
Orc


Join Date: May 2010
Posts: 46
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First, in response to Yendor: The scenario you describe actually made me think about my stance on this matter for some time, so thanks for posing it.

Would I walk away 'happy' for such an experience? You'd be right to call me out as a lair if I said yes; but I wouldn't be 'unhappy' with it, because I still think that's the fairest way to go about it. If I'm at a camp and someone else wants to have wait around a shot at the named after I've had a go, but I don't get the item I'm looking for, I personally would feel like I'm being a bit greedy by saying no, sorry, but my need is greater than yours - I didnt get lucky this time, but at least I'll be able to come back and have another go at it, because next time the player(s) camping there would have to share just as I did. I would much rather lose out on the object of my desire every single time than never even have a chance because other people won't even countanence sharing in such a manner at all. But then again, I feel no shame in admitting to being an idealist, and firmly believe the world would be a better place if everyone felt the same as myself [You must be logged in to view images. Log in or Register.]

Abacab: In your RL scenario, the 'freedom' you describe is the 'freedom' to break the law by speeding, an act which claims many lives the world over. So no, I wouldn't weep if someone goes to jail for a stupidly long period of time if it might prevent people dying! To turn it around, would you speed if the punishment was so overly harsh? If not, then jobs a good 'un. Speeding isn't like various forms of crime which people turn to out of desperation; they do it because they can get away with it, and if caught, the repercussions are minor.

If penalties are harsh and risks are high, you don't need cops on every corner or a GM in every zone

In relation to this game, I've never actually seen it as 'competative'. In fact, I would argue that most of the systems in place are there to foster cooperation... y'know player versus enviroment and all that jazz? If the game was truly built on competition, I would never bind people, buff them or port them, because these acts simply allow them to level faster or get them to the loot I'm also going for quicker. The 'competition' occurs because there is not enough content to go around, but I would doubt that was intentional by design; if you can point me to a source which suggests I'm wrong, I would actually be very interested to read it.

Obviously, not everyone feels as I do. Some people really thrive in a competative atmosphere. Who is to be the judge on which is the 'right' opinion to hold? What I would say is that you don't have to be a 'crybaby' to feel aggrivated when someone does something out of malice. That's pretty lol to be honest.
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi