Taking off variance on the few mobs that it involves only presents that same mob with the issues of having variance off : Too "Oneguildmensional" , still doesn't resolve the camping/lockdown issue (only exacerbates it if you think about it), and can cause even more problems between guilds. I would agree with you, though, if it were in rotation. Thus when it dies you let the other guild know and therefore nobody would waste their time, essentially just get in, grab it and get out.
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