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  #95  
Old 11-28-2012, 01:25 PM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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I think faster leveling isnt all the solution. I would rather get a drastic cut in xp loss while you are pvping. If i ever level another character to 60, i will not give a fuck if i get there 10% faster, its still a super long hard ass grind any way you look at it.

What matters to me, is, can i have fun on the way up?

Can i take a breather at 24 and just pvp for a week?

If i cant do that, there is absolutely no way i will enjoy leveling a character again.

I would not mind a faster leveling, but to me reducing the xp loss to almost 0, if not 0, takes precedence over how fast I get to 60.

Cuz who gives a fuck how fast i can get to 60 if 52-60 people dont pvp much cuz of xp loss? Theres no incentive for me, a pvper, to try to put up with what is in practice, 2 months of bluebying it up 6 hours a day to 60 to reach a bracket where pvp is intermittent at best, because of xp loss.

Some people might not be able to articulate it like this, or dont see the implications, but im convinced letting people pvp more without the PVE hit would make the server a more lively place and make for a more fun game experience.

It is so obvious, and ive explained this so many times, that i dont know why i bother anymore

If i roll a melee class, which i never, ever played, i will need to pvp alot to figure out what works and what doesnt. Means i will die alot most likely. If you penalize me super hard each time i die while i figure out the class, im not having fun. If im not having fun, i quit playing. Im pretty sure thats how a bunch of casuals dropped off the server, after getting stomped by better geared, better organized people who know the game inside out, set on dishing out maximum grief on those new fishes. The xp loss penalty ensures that the learning curve is too steep vs the fun youre having while going up that curve.

Im not that new, but even then i still need some breathing space if im to have fun while i learn to pvp as a rogue, warrior or SK. This mechanic is even harsher on people who havent played EQ for 10 years, or casuals, which will likely be the majority of any new influx of players we will get. And even if i know the class pretty well, i still want to be able to pvp alot without worrying about big setbacks in PVE grind.

If you want to stabilize the pop, and keep the numbers growing somewhat, i think it needs to go, or at least reduced to insignificant levels where you can die a huge bunch of times and only then will u start feeling the pinch.

End game will be much better too, with people actually willing to play king of the hill over camps, like it was on Rallos.
Last edited by Tradesonred; 11-28-2012 at 03:00 PM..