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Old 11-16-2012, 03:53 PM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
besides the most fun you can have is building your char, after that its just improving your inspection screen. we need new players not top end ones. eq pvp was never just about raiding zones. pvp was rampant all over norrath. nothing would cheapin this server any more than it already is than free bluebie transfers.
But the grind is horrible, and everybodys done it by now a couple of times, nostalgia is not enough to deal with the horrible grind anymore.

And then you pile xp loss on top of this to make the grind even more horrible, the amount of fun you get in pvp vs the boredom you have to deal with does not weight enough.

I quit eve online for the same reason

I totally agree with you that EQ pvp was never about poopsocking raid zones, but its a hard sell when the ruleset hits you with a hammer in the face each time you deviate from grinding.

Raid zones might not be what it was all about, but progression was a big part. When i played on live, i didnt even gave a shit about raiding, it barely registered on my radar as something i would like to do, i was too busy enjoying the pvp and the game. Progression was a big part of that though, getting spells, seeing new zones etc... That is hindered by the ruleset.

If on top of starting gearless, fighting hard twinks that knew the game in and out more than me, i had to lose xp each time i tried getting better at the game by engaging someone and learning what worked and what didnt I would have quit. You did lose gear, but i was lucky to get some 8 no drop pieces from a halloween event, which i suggested often that would have worked in combination with an item loot server here on Red.

Even if all the players engaging in pvp are not twinks, and all new players, it doesnt work. Example: Some newfishes want to spend 6 hours pvping in South Karana. Mathematically, the xp loss will be harsh, somebodys losing those bars. The penalty is too harsh for people to engage merrily in pvp for hours without caring about the the setback in pve grind because its such a long grind and no matter what people say, its a factor. If you dont think its a factor then it means you never really had a sit down and do hours long pvp sessions like what happened back on Rallos or you did it with a zerg and the xp loss was on the other end. Or you do think its a factor, but you like griefing people with it too much to acknowledge it is a factor or it serves a raid/camp domination by numbers purpose.

The long PVE sessions have to be tempered with long sessions of fun pvp for a pvper like me. I did succeed in grinding through to end game, but at the cost of getting burned on the game, twice for months. Because even having dealt with the huge mind numbing grind, at 53 i cant go out and just pick fights for a week, the PVE loss will be too much. So i have to play the emu in bite sizes and then quitting for a while, where i would play it everyday if i could pvp as much as i pleased. I would have multiple alts that i rolled strictly for pvping. I would be doing what you are wishing would happen, rolling a toon not caring about end game and just enjoying the pvp.

You dont make friends with salads or whatever, youre not going to sell a pvp server and a pvp game when ruleset punishes you harshly when you partake in it.

I know im annoying talking about xp loss all the time but people need to open their eyes

Its not realistic to expect people to enjoy long sessions of low and mid level pvp on red when there is such a big penalty in PVE for doing so.

So basically pretty much the only influx of new players we can realistically expect to stick it out long term are bluebies, because reds dont even have the excitement that was there when server when pop hovered at 400-600 and grinding was less of a boring pain in the ass than it must be right now.
Last edited by Tradesonred; 11-16-2012 at 04:25 PM..