Quote:
Originally Posted by ForeverLost
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Exp loss was never an issue, I think people just liked to complain. Low population was not an issue on release.
I'm starting to get tired of repeating myself :/
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That is complete nonsense.
On Rallos, i played a year and a half and never got past 44, because i spent so much hours doing pvp everywhere i went.
I was excited to play on red because of *drumroll* the expectation to do alot of pvp again.
What happens? Reality of the custom99 rules kick in:
Holocaust zerg in Guk, /who 15 ? Nobody goes in.
On Rallos they would have had to deal with guerilla pvp often.
Zerg here win by default because nobody wants the hassle of losing pve grind when the zerg just knows they have to kill you a couple of times and laugh as u give up harrassing their almighty zerg.
Thats the reason why Nihilum can sit for months in raid zones unchallenged and Nizzar can brag in /ooc like ive just seen him today that his bank is starting to look like the inglorious basterds bank.
That transforms a red experience into a blue-ish purple experience where people rarely engage other people unless they got the numbers to crush them.
That statement isnt true for the more pvp-inclined, better players (like gloinz shouting in character in vent wearing only what i was guessing was a fur loincloth) but in general, it was true.
The biggest losers in this setup were the less experienced, less organized casuals which holocaust often stated they enjoyed griefing off the server. Basically it gives larger zerg guilds a bigger edge than they would have if they had stuck with a Rallos ruleset. Im guessing the logic was that no bluebie would ever roll on red if they risked losing their gear. Well maybe the server would have been better off with less bluebie "input" constantly fighting for the xp loss mechanic on forums that gave them an easy upper hand in dominating camps.
All this was explained in and out at the start of the server, and the consequences it would have later on when the server got older.