View Single Post
  #8  
Old 11-16-2012, 12:02 PM
Zehv9 Zehv9 is offline
Orc


Join Date: Nov 2012
Posts: 37
Default

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
DD procs are worth very little for agro. You need stun or snare or dot+debuff, and the only one of those that comes to mind that procs below L37-ish is such a poor ratio (Whip of Strangulation 6/24, procs Choke at L10) that you still have crap agro due to low melee threat.

It's true that a low-budget SK can get a lot of mileage out of Disease Cloud and the low level snare/dot. He still needs good armor and a weapon that generates decent melee threat, and Shadowknights are popular enough here that good gear is somewhat expensive.

As for Paladin, [rant] I strongly suspect that over-reliance on Flash of Light is why Paladins have such a terrible rep as crap tanks on this server. Flash of Light isn't one-tenth as good a spell as many people make it out to be. It has very little intrinsic agro, so when it doesn't stick or wears off it has nearly zero effect, plus there are some very wierd interactions with the pathing code here when it does stick. FoL is basicly a group wipe begging to happen, and yet this server is chock full of people who think "Paladin is easy, just chain FoL". Want to play a Paladin well? Delete FoL frmo your spellbook and learn to play your class. [/rant] Paladin doesn't have two stuns to rotate until L49, so effective use of Root is crucial, yet I have seen very few Paladins making use of Root for agro control. The main plus for Paladins here is that they are so unpopular that Paladin-specific gear is pretty reasonably priced.

At any rate, without strong gear any tank in EQ is weak. Warrior, Shadowknight, & Paladin are by far the three most gear-dependant classes in classic EQ due to their primary role as damage soaks, with Warrior heading that list because they have such poor intrinsic agro. Relative to other classes, you need good weapons, item haste, and excellent armor to do your job well. It's tough to obtain those playing a tank up from scratch (good friends & supportive guild do make it possible tho.)
Hey there. I'm a new player on this server and I went Paladin. I did this because on the server chat boards, other new players were asking about other guys starting out, and nobody was talking about tanks. So I made a paladin.

I went into it having no idea how generating threat was supposed to be done, and I couldn't find any information about it. A player told me to do just as you said, use Flash of Light. I've been doing that for a while, and it works just as you say. I easily get aggro if it lands, but easily lose it if it wears off. If the target is low on health and flees, it warps all over the place and nobody can hit it until it wears off. It is indeed trouble waiting to happen.

I was worried that Root would behave the same way, except for the flee problem. Does it actually generate threat that stays with you even if the effect goes off?