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Old 11-15-2012, 03:36 PM
stormlord stormlord is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Necromancer is best class if you like to go afk and don't like to wait for groups [You must be logged in to view images. Log in or Register.] That right there is a big plus. No other class than the monk or sk has the ability to pause the game (FD) and go afk.
Some classes. Druid comes to mind have Hide ability. Works just as good going AFK for long periods of time.

But you have a good point on Nerco's.
I agree that HIDE is a tremendous help for going afk. And this is true for any class that can be a wood elf or a halfling, I think. It's true for rangers (75 max) and rogues (highest skill of any class). While cinvis monsters can break it, I LOVED it and would recommend it to anybody that's making a class that doesn't come with it.

(say, a hafling warrior is good pick... and 90% more exp than a ranger, is swell! at any given time, the ranger gets 60 and the hafling warrior gets 114.5. 114.5/60 = 90%.)

Personally, I think most or all mmorpgs should have something like FD or Hide for every class or skill-combination. I think being able to pause is an important trait of gaming since RL happens a lot.

Something like this allows the game to be as complex as it wants to be without causing you to stay hooked to your computer without being able to go afk. Complex pathing/aggroing/cc/etc. Otherwise, without this you get trapped in the dungeon without a means to easily walk away from the computer.

But I think it has to be looked at carefully so it's not exploitable and doesn't diminish the danger inside the game. To me the danger is everything. If it's not there, I am bored beyond belief. So this whole functionality has to be designed into the game from the ground up so it's adding less unknown variables ripe for abuse.

The danger aspect is why I tended in my past to gravitate towards harsh games or pvp servers. It's just in my blood. It's a bit of thrill seeker. A lot of players don't share this same desire I have for danger. They're not less than me. They're just not as reliant on the need for danger to stay entertained. It's a vice.
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Last edited by stormlord; 11-15-2012 at 04:14 PM..