I think "gamechanger" can be and should be looked at as a spell that completely changes the way a class plays. CH is important, but doesn't necessarily change the game, simply makes it more efficient.
Towards lvl 60 the only logical answer for me is Torpor. Before torpor a shaman isn't truly a viable MH, nor can they solo all that crazy stuff, nor can they duo some pretty nutso stuff, but after torpor it all becomes possible while other camps and mobs just become plain ol' easy. That single spell almost completely changes the way you play as a shaman, i think that no other class has quite a spell quite like that.
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