Quote:
Originally Posted by eqravenprince
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What would stop a guild from having a team with 6 DPS then? No credit to the tank, healer, cc, pullers, etc.
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The guild with tanks, healers, and such, better have a ks team ready to go.
It is not like 6 people can just sneak into a fight and then KS... the guild attacking the mob would know about it. There are plenty of strategies to combat against KS crews.
Whoever gets XP should get the loot. That was how it was done on classic. GM involvement in classic was rarely a factor especially when it came to end game content.
Trains should be allowed in any zone that has a raid target.