Quote:
Originally Posted by YendorLootmonkey
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The "con color" is client side. The server is already passing the level of the mob to the client, the client is merely measuring the variance and assigning the "con color" appropriately. It would be inefficient n00btastic netcode for the server to send both the mob's level and the mob's "con color" to the client, as the latter is directly related to the former.
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Wrong.
The way it works is, you don't begin to see light blue con mobs until level 9. Any green con mob before then is simply that, green, which yields no exp. Now, when you hit 9, you start to see light blue mobs, and those once green mobs, are now light blue and will finally yield you exp.